Senior Gameplay Animation Engineer - Gears of War - The Coalition
Microsoft
Senior Gameplay Animation Engineer – Gears of War - The Coalition
Vancouver, British Columbia, Canada
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Overview
The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.
We have a great opportunity at The Coalition for a Senior Gameplay Animation Engineer. This opportunity is suited for an experienced engineer with a background working closely with Designers and Animators to create outstanding gameplay experiences in a core AAA game. The role will be to create and maintain animation focused gameplay features that are needed for our game. Our successful candidate will have a passion for games and delivering new experiences to the core consumer. Applicants should also be able to remain positive and work effectively and efficiently in a diverse team-oriented environment.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Qualifications
Required Qualifications:
- Bachelor's Degree in Computer Science, or related technical discipline AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience.
- Experience in developing gameplay and animation systems in the development of 1+ games or projects.
Preferred Qualifications:
- Proficiency in applying mathematical concepts, data structures, and algorithms commonly used in gameplay and animation systems.
- In-depth understanding of game development process and workflows.
- Experience developing tools and modules for game development.
- An awareness of software development best practices, particularly for design, coding, and testing.
- Competent debugging and optimization skills in a multi-threaded environment.
- Excellent communication skills and comfortable working closely with designers and content developers.
- Flexibility and willingness to jump across multiple systems as required.
- Experience with multiplayer and/or co-op gameplay development is a plus.
- Unreal engine experience is a plus.
- Knowledge of other scripting languages (Lua, Python, MEL) is desirable.
- Knowledge of Maya is desirable.
- A desire to provide the best experience to our content creators and our players.
- A client focused mindset.
Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.
Find additional pay information here:
https://careers.microsoft.com/v2/global/en/canada-pay-information.html
Microsoft will accept applications for the role until July 14, 2025.
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Responsibilities
- Design, implement, and maintain a robust series of gameplay systems.
- Identify opportunities for improved efficiency and/or ease of use in existing systems.
- Provide engineering support to the gameplay designers, animators, and other content creators.
- Analyze performance and memory issues in core gameplay systems.
- Provide instruction (in person and documented) on gameplay and animation tech usage.